Stats
Stats are the basic characteristics of your unit for battle.
Health points (HP)
A value that determines how much damage a unit can take before being declared dead or unable to participate in battle.
Mana points (MP)
A value that determines how much a unit can use a skill, depending on the cost required by the skill.
Health regeneration
A value that determines how much a unit can recover its lost health in a certain period of time.
Mana regeneration
A value that determines how much a unit can recover its lost mana in a certain period of time.
Attack damage
A value that determines how much a unit can inflict physical damage on a target in one attack.
Magic damage
A value that determines how much a unit can inflict magical damage on a target in one attack.
Armor
A value that determines how much a unit can withstand one physical attack dealt by the enemy.
Magic resist
A value that determines how much a unit can withstand one magical attack dealt by the enemy.
Attack speed
A value that determines how quickly a unit can launch an attack against a target.
Attack range
A value that determines how far a unit can attack a target.
Critical damage
A value that determines how much a unit can deal additional attack against a target.
Critical chance
A value that determines how often a unit can deal additional attacks against a target.
Move speed
A value that determines how fast a unit can move on the battlefield.