Stats

Stats are the basic characteristics of your unit for battle.

Health points (HP)

A value that determines how much damage a unit can take before being declared dead or unable to participate in battle.

Mana points (MP)

A value that determines how much a unit can use a skill, depending on the cost required by the skill.

Health regeneration

A value that determines how much a unit can recover its lost health in a certain period of time.

Mana regeneration

A value that determines how much a unit can recover its lost mana in a certain period of time.

Attack damage

A value that determines how much a unit can inflict physical damage on a target in one attack.

Magic damage

A value that determines how much a unit can inflict magical damage on a target in one attack.

Armor

A value that determines how much a unit can withstand one physical attack dealt by the enemy.

Magic resist

A value that determines how much a unit can withstand one magical attack dealt by the enemy.

Attack speed

A value that determines how quickly a unit can launch an attack against a target.

Attack range

A value that determines how far a unit can attack a target.

Critical damage

A value that determines how much a unit can deal additional attack against a target.

Critical chance

A value that determines how often a unit can deal additional attacks against a target.

Move speed

A value that determines how fast a unit can move on the battlefield.